Surviving is something we’re kind of keen on in the gaming world, as seen by the slew of survival games that have done the rounds in the last few years. The sad fact about the survival games you usually see is that they’re all so very similar. 90% of them are “survive the zombie apocalypse” with a few others replacing zombies with another generic monster type. Overall it’s starting to get a bit stale. The lack of narrative in open world games makes for very free experiences, but in my (not very) humble opinion the absence of a storytelling element makes them all eventually feel like a massive grindfest. Yes in Ark: Survival Evolved you can tame and ride a TRex… but after chomping a few of your enemies and destroying their base you’re pretty much at a loss for anything else to do. The genre needs to revisit the idea of interactive storytelling, as done so well in Telltale Game’s excellent Walking Dead (Season 1).
Enter The Solus Project. A survival game which does not take place in an open world. It has a story, that you uncover in a more linear fashion, which I feel lends itself better to the kind of gaming experience I enjoy most. Check out the press release below, and watch the video to get a glimpse of what’s in store for you when you’re cast adrift on a barren planet. Hint: Nothing Good.
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